Team Sonic Racing certainly isn't a contender for best kart racer of all-time, like Transformed was, and even at the end of this review, there are plenty of additional things to grouse about. There's a jam for everyone! Egyptian beats, wintry Sonic Unleashed EDM homages, a track with a single guitar riff that lasts half the freakin' song if not Game of the Year awards, some Grammys should be in order for TSR. Considering most online lobbies don't fill to the brim, these same AI will haunt you there, too.įeaturing the otherworldly work of Jun Senoue, Tee Lopes, Hyper Potions and a whole bunch of other all-star artists, there isn't a creature with ears on this green Earth of ours who won't be rocking out to the tunes on offer. It doesn't matter how fast you go or how flawless your driving is the AI will be hounding you until the finish line no matter what. On a related note, enemy AI seems to be equipped with the strongest rubberbanding superpowers I've ever seen in a racing game. The occasionally brain-dead AI teammates are especially infuriating on the higher difficulties. There are standard non-team racing modes that avoid all this, but they're not the focus of the game, meaning the team system's woes are front and center. He finished 2 minutes after the other 11 racers. Once, I was even stuck with a glitched AI teammate who got caught on some terrain and ended up getting lapped by everyone. The occasionally brain-dead AI teammates are especially infuriating on the higher difficulties of TSR, wherein you'll claw your way to first place by the narrowest of margins just to have your teammates' poor performance destroy your almost-perfect grand prix run. And the new tracks, though cool, don't feature any major set pieces or lap-to-lap transformations like Transformed's did, meaning what you see during your first lap is what you get, and not a drop more. Since there are only 21 in the game, that means roughly a quarter are content you could have been playing since 2010. It lifts many tracks directly from the first Sonic & Sega All-Stars Racing, at least five by my count, and lightly remixes a few other old tracks. Speaking of characters and tracks, it's important to note that Team Sonic Racing lacks in both departments (but again, keep in mind its $40 MSRP). No secret tracks or extra characters can be unlocked by doing the game's optional tasks, which is a big disappointment considering its predecessor, Sonic & All-Stars Racing Transformed, had a similar mode that encouraged you to replay a ton to get loads of awesome bonus characters. There's no real reason to replay levels on higher difficulties or complete the challenges you passed by on your first run-through. Though there are branching paths in its chapters, the story never changes depending on what you pick, and more important, there's no meaningful reward for going through all the races. The issue with Adventure Mode isn't that it's a few hours long (under six if you're not worried about completing optional objectives) but rather, that it doesn't incentivize replayability. #TEAM SONIC RACING SWITCH REVIEW SERIES#The story features decent writing that somehow manages to infuse more lore and personality into each of Sonic's friends than main series games like Sonic Forces ever came close to. So if you want a Sonic title that gives Big the Cat some depth, calls out Omochao for being annoying and introduces an interesting new tanuki character, you'll walk away happy with the tale TSR's telling. As an added plus, the story features decent writing that somehow manages to infuse more lore and personality into each of Sonic's friends than main series games like Sonic Forces ever came close to. Couple these varied missions with a story that, although told via static character images, is fully voice-acted, and Adventure Mode is a good time.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |